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Old Mar 13, 2007, 02:55 AM // 02:55   #21
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The developers do what developers do, and they did their best, but once in a while there's always some foul ups. No one/game/dev/company is perfect, and if it's not up to par, let them know. They should and do care, because no company developing any software or merchandise that completely disregards their target audience's opinion can stay in business for long, less achieve so many awards.
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Old Mar 13, 2007, 03:07 AM // 03:07   #22
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The company as a whole care about one thing.... $$$. Without the fan base there is no $$$.
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Old Mar 13, 2007, 04:18 AM // 04:18   #23
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Originally Posted by Enchanted Warrior
I have a feeling they ruling body at Anet are programmers. If so this is a big mistake, they need business minded people running it. Why? If they do not appease the largest possible faction of the players, the game will cease being viable and lose revenue. Plain and simple.
Please, enough things have already been ruined in this way.

Integrity of high-end PvP > you and everyone else's Zedd searing flames build, I'm sorry. The whole competitive image of GW crumbles and disappears if they just concede everything to the masses. (And well, many PvE things too, but since we are on the topic of skill nerfs...)

While polling more players would be useful, the hardcore are the ones who want the changes most. Do we make sweeping changes based on 90% of players who have a mild interest in them?
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Old Mar 13, 2007, 04:07 PM // 16:07   #24
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Originally Posted by FoxBat
Please, enough things have already been ruined in this way.

Integrity of high-end PvP > you and everyone else's Zedd searing flames build, I'm sorry. The whole competitive image of GW crumbles and disappears if they just concede everything to the masses. (And well, many PvE things too, but since we are on the topic of skill nerfs...)

While polling more players would be useful, the hardcore are the ones who want the changes most. Do we make sweeping changes based on 90% of players who have a mild interest in them?
Why not? Why should only the 10% (as you say) have a say in it but the other 90% not? Everybody who plays the game should have a say in what decisions are made, whether they play 20 hours a day or a half hour a day.
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Old Mar 13, 2007, 04:31 PM // 16:31   #25
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This thread is going to be closed as it is turning into another PvP vs PvE thread.

Let me set things straight. Skills are GENERALLY balanced due to balancing PvP. Not PvE. One example is the Shadow of Haste nerf. To all you PvE'ers out there who think it was nerfed because "it was too easy to farm with it", you are wrong. It was nerfed as it made Ganking the enemies base in GvG oh too easy. Nothing to do with PvE.

Of course there are nerfs to "balance" (if you will) the PvE "meta?". However, PvP is the core of Guild Wars. These skill changes don't even affect PvE that much but they are NEEDED in PvP or else it would be crazy.

PvE is a very small issue when Izzy makes the skill changes. That is not an opinion. That is a fact.
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Old Mar 13, 2007, 04:47 PM // 16:47   #26
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I don't feel that the devs do things just to see how we will react. I think most things they do are reactions to what we have done. However I dont think that PVP is the core of guild wars, I never have, I also dont know why everything has to be pvpvspve...just play.
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Old Mar 13, 2007, 04:56 PM // 16:56   #27
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Quote:
Originally Posted by Series
Why not? Why should only the 10% (as you say) have a say in it but the other 90% not? Everybody who plays the game should have a say in what decisions are made, whether they play 20 hours a day or a half hour a day.
Because you can still roll over PvE easily, using pretty much any build. One build gets nerfed a little, it's probably still usable; if not, it's not liked you're chained to that build.
Compare this to PvP, which requires the skill updates in order to maintain a balanced environment, which is what the entire format is based on. Balance, ie skill updates.

An overpowered skill in PvE, at worst, makes the game less fun as you roll through the mobs with ease. An overpowered skill in PvP makes the game all about one build and its counter, or degenerate GvG play to who can gank first (hence the latest assassin changes).
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Old Mar 13, 2007, 05:31 PM // 17:31   #28
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Quote:
Originally Posted by Tan Blademaster
This thread is going to be closed as it is turning into another PvP vs PvE thread.

Let me set things straight. Skills are GENERALLY balanced due to balancing PvP. Not PvE. One example is the Shadow of Haste nerf. To all you PvE'ers out there who think it was nerfed because "it was too easy to farm with it", you are wrong. It was nerfed as it made Ganking the enemies base in GvG oh too easy. Nothing to do with PvE.

Of course there are nerfs to "balance" (if you will) the PvE "meta?". However, PvP is the core of Guild Wars. These skill changes don't even affect PvE that much but they are NEEDED in PvP or else it would be crazy.

PvE is a very small issue when Izzy makes the skill changes. That is not an opinion. That is a fact.

You're saying this was becoming a PvE vs PvP thread only to say PvP's what GW is about? I'll leave it at that. Back to topic, Anet's biggest problem with changes, updates, ect, is that whatever they try to do for one side (PvP or PvE) the other side complains about. Then trying to find something in the middle, the whole update is ruined. That's why I think this thread was pushing PvE vs PvP. The solution: At the moment their is none. Just throw a new game in there to make them satisfyed for a week and try to fix it then.
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Old Mar 13, 2007, 05:35 PM // 17:35   #29
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PVP, dull, boring, I'd pay to play if they dumped it..

(I just wanted to sound as stupid as those saying the reverse..Think they'll get the hint? I doubt it)
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Old Mar 13, 2007, 05:51 PM // 17:51   #30
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This needs to be closed. This is about if Anet cares about us. not PvP vs PvE.
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Old Mar 13, 2007, 06:24 PM // 18:24   #31
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I agree, close it
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Old Mar 13, 2007, 07:00 PM // 19:00   #32
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Quote:
Originally Posted by Kakumei
Look, I know used and abused are very similar-looking words, but they're actually not the same.

No one would ever in their right mind say that Orison of Healing is "abused".
Abused then may be too high degree, would you agree to "highly considered in every build with a monk elite?"

Light Of Deliverance, it's there. Word of Healing, it's there. ZB Hybrid Flaggers, it's there. There are barely any other considerations or options to even choose from. It is used on the bias of the energy effectiveness cost and recharge wise compared to every other monk skill. It is used, and over used is the point I was getting across. Showing to counter the fact that if something is used alot does not mean it is overpowered. I could have said Diversion, or Ressurection Signet in place as well.
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Old Mar 13, 2007, 07:05 PM // 19:05   #33
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This went off-topic quickly into a PvP vs. PvE discussion thread. Closing.
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